I’m a dedicated Senior Environment Artist with extensive experience on AAA and live-service titles, including PAYDAY 2, PAYDAY 3, Overkill’s The Walking Dead, and an unreleased Dungeons & Dragons game. I have over a decade of experience in the industry both as artist and lead.
Senior Environment artist on PAYDAY 2, developing DLC content with tight deadlines. Current heist count at 33 separate shipped levels and DLCs. Worked on PAYDAY 3 for two years, working on DLC heists in Unreal 4. Currently working on the unreleased Project Baxter.
3D artist internship during the beginning and production of Jagged Alliance: Flashback